Shoot and Destroy

Build Your Battlefield – Engineer Your Assault

Classes, revives, spotting and a Flatpak

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Capture the flag splits in two: classic, the 0.75 rules as they were, and next gen, where all the new mechanics live.

New

  • classes in ngCTF, with a class screen, their own bodies and their own streak perks
  • kill assists for every enemy who hurt the victim in its last 10 seconds
  • 3D spotting: the ping key on an enemy marks it for your team
  • revive: a perk that brings a fallen teammate back where it fell
  • a squad rally point the leader drops from the quick chat ring
  • the feel of ngspades: a hurt screen, the clip as a row of rounds, casings that ring, far shots that sound far, stingers for the intel and the rounds
  • a netgraph under the fps box, and filters for the server list
  • menus work with a finger: taps, drags to scroll, the screen keyboard
  • the first run picks the quality and the window size for your machine
  • translations in gettext .po files, ready for Poedit, Weblate or Crowdin
  • a Flatpak for Linux, with the server inside so Singleplayer works in the sandbox
  • zombies: one patient zero, a two hit claw, and a leap you charge by holding jump
flatpak install shootanddestroy-<version>-linux-x86_64.flatpak

Fixed

  • tracers start from the shooter, not from the map’s corner
  • public 0.75 servers that accept any connection are joined with 0.75
  • your movement travels on an unreliable channel, so a lost packet no longer holds the next one back
  • fewer libraries to build: no cglm, lodepng or GLEW any more

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