Zombies, Lua game modes and two new languages
Posted by Shoot and Destroy
Big day. Here is what landed:
New
- a Zombie mode, played like Call of Duty’s Infected on a horror night
- game modes and plugins in Lua 5.4: King of the hill and Push to start with
- the client in Portuguese (Brazil) and Spanish, and our server’s notices in your language
- quick chat, LAN games in the server list, a short tutorial and a title screen
- local co-op: a window and a gamepad per player, the first step to split screen
- a compact pause menu, and suspend and resume
- the feel: camera shake, gun sway and view bob, a death camera that orbits your body, sounds muffled behind walls, a teammate’s name in your crosshair and prompts under it
- kill feed icons from OpenSpades’ ngspades branch
- graphics presets and a frame time log
- forward posts on large maps, and carriers that run home from post to post
Fixed
- Babel bots no longer walk into the moat, and carriers get down their pillar
- Babel hunters go up to the slab instead of drowning under it
- bots rejoin their way from farther off instead of throwing it away
One Lua script can be a whole game mode or change any rule. Plugins live in their own repository, and the server hands them HTTP, JSON and a documented API.
